Event Simulation

As a child, I used to enjoy bowling. Something about the precision required to throw a 12 pound ball the same way each time so that you impact 10 pins in such a way that all of them would fall was a thrill, but if that didn't happen, which was usually the case, I always took great satisfaction in picking up the 10-pin. Perhaps it was the challenge of the gutter right next to it, the accuracy of hitting a single pin...I don't know.

As an engineer, I marvel at the dynamic forces required in the interaction of the pins and the force of the ball. It would take a great deal of time to calculate and event such as bowling, but event simulation allows you to more easily determine what happens. Knowing about how long it takes for the ball to travel down the lane is all that is required in this computer-generated re-enactment of "picking up the 10 pin"...a personal favorite!

Between the unknown impact forces, the motion after impact, the inertial load transfer, and the impact wall interaction, this would be a thrilling, but difficult engineering problem.

Motion and impact are two purposes for conducting an event simulation.

Other uses for this capability have included determining the potential damage of an object hit with a hammer, and simulation of shock testing to include all of the dynamic loadings of the shock table "hammer" striking the table.


Borowski Engineering & Analytical Services, Inc.
1420 Polaris Dr.
Mobile, AL  36693
251.232.3723
email:  info@borowskiengineering.com